AI Insights · Timothy · October 2022
Top 5 Roguelike Games in Ireland Q3 2022
Discover the performance trends of the top 5 roguelike games on a unified platform in Ireland during Q3 2022, featuring insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 roguelike games in Ireland. Here, we break down the key metrics for RAID: Shadow Legends, Diablo Immortal, AFK Arena, Hero Wars: Alliance RPG, and Idle Heroes - Idle Games.
RAID: Shadow Legends from Plarium Global Ltd experienced fluctuations in weekly revenue, peaking at approximately $10K during the week of August 29. Weekly downloads showed an overall upward trend, reaching around 629 in the last week of September. The game also saw a steady increase in weekly active users, climbing from 1.3K to 1.6K over the quarter.
Diablo Immortal by Blizzard Entertainment, Inc. showed a decline in weekly revenue, starting at about $8.3K in late June and dropping to around $4.8K by the end of September. Weekly downloads also decreased significantly, from 378 at the start of the quarter to just 73 by the end. Weekly active users followed a similar downward trend, from 2.8K to 1.4K.
AFK Arena from Lilith Games saw varied weekly revenue, with a high of approximately $3.9K in early August. Weekly downloads remained relatively low but peaked at 155 in the first week of August. The number of weekly active users showed a slight decline, starting at 1.5K in late June and ending at around 1.5K in the last week of September.
Hero Wars: Alliance RPG by Nexters Global LTD experienced fluctuations in weekly revenue, with highs and lows throughout the quarter, peaking at $3.8K in late July. Weekly downloads increased towards the end of the quarter, reaching 104 in the last week of September. Weekly active users remained relatively stable, fluctuating around the 1.2K mark.
Idle Heroes - Idle Games from DHGames Limited showed varied weekly revenue, peaking at $1.8K in early September. Weekly downloads were modest, with a peak of 211 in late June. The game maintained a steady number of weekly active users, fluctuating between 1.6K and 1.9K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.